The internet is a wonderful resource of useful information, overshadowed by a mountain of useless information, you know, the needle in a gigantic stack of needles.
Whenever I come across a particular good site/channel/blog/paper/etc. or if I publish some work of mine somewhere else, I’ll link it in this page and hope, that it can be useful to the reader.
Tools I work with
Channels/Sites that help(ed) me
My projects online
Various
Tools I work with
Channels/Sites that help(ed) me
- YouTube Channels
- Sites:
- Blogs/General
- Assets
- Technical
- Visual Simulation of Hydraulic Erosion
- OpenGL Projection Matrix
- Understanding Quaternions
- Visualizing quaternions, an explorable video series
- MFGD – Quaternions (YouTube Playlist)
- Computing Tangent Space Basis Vectors for an Arbitrary Mesh (Lengyel’s Method)
- Guiding Players through Structural Composition Patterns in 3D Adventure Games
- Marching Cubes and Dual Contouring Tutorial
- Collection of Isosurface Extraction methods
- Geometry Algorithms
- Simple and Robust Boolean Operations forTriangulated Surfaces
- Creation and Rendering of Realistic Trees
- Low Level Stuff
My projects online
- tcdude.itch.io my itch.io page, where I publish games from Game Jams
- krink a framework I built on top of Kinc, primarily focused to create apps and games for mobile/touchscreen devices
- foolysh a rudimentary 2D engine primarily focused at deploying on Android (maybe also on iOS in the future)
- pyos a completely ad-free Solitaire/Klondike implementation in Python (test project for the foolysh engine)
- gdo-client / gdo-server my RaspberryPi powered garage door opener project. with an extensively over engineered security scheme for the server
Various
- My YouTube account (don’t expect high quality content… just a convenient place to upload videos to)